PLAYER CHALLENGES

This page is under construction! Updated almost every day!

This top section is all temporary. Not sure what I’m going to do with it just playing with ideas. Some of the completed perks are below. I’ll probably add instructions on using /pc, that it wipes, how to get credit (incur a cooldown on craft, for ex).

KEEP IN MIND: If an effect is annoying or a perk is too powerful, we’ll adjust. Many things were set up with the intention of adjusting the variables afterwards. I think some perks being a bit OP is OK since there is only 1 person with the perk.

Global Rewards (Applies to all titles)

Daily kit that contains some useful items.
/kit reward

Summon a stationary horse to mount. Sometimes this even works perfectly!
/mount

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Animal Kills

Hostile animals ignore you.

Animals and zombies take 25% more damage from your attacks.

Animal kills give bonus cash rewards for you and your clan. ***

Bow Kills

No condition damage to bows or crossbows.

When using bows or crossbows, ammo of current type is taken from inventory before magazine.

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Clothes Crafted

No condition damage to armor or clothing.

Comfort buff. 13% comfy! 

Temperature always 32 deg.

Headshots

No condition damage to rifles.

When using rifles, ammo of current type is taken from inventory before magazine.

Bolt action rifles are extra effective vs. Heli, Bradley, Cars, AutoTurrets & FlameTurrets.

Reduced bullet damage taken from Heli & Bradley.

Plants Gathered

Auto-tongue upgrade that licks every pickup to gain calories and hydration. Nutritious!

Chance to spawn collectible on finishing bonus.

Hot tool: Chance to get bonus sulfur on finishing bonus.

Hot Axe: Chance to get bonus charcoal on finishing bonus.
“Hey baby, you got a hot axe!”

Ability to gather in town.

Players Healed

If not on cooldown, auto-apply a heal over time when health below threshold.

No fall damage.

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Players killed

A grim warning to players when you log on.

Spawn a decoy wounded NPC that has your name. Useful for PVP.
/decoy

Vampirism. Receive a heal over time (HoT) or become unwounded after killing a player.

Send your victims to the grave.

Melee Kills

No condition damage to blunt weapons.

Lick others without their consent.
/lick <target>

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Revolver Kills

No condition damage to pistols.

When using pistols, ammo of current type is taken from inventory before magazine.

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Rockets Fired

No condition damage to rocket launchers.

Firing your rocket launcher causes SpreadFire rockets. Mostly cosmetic.

You can’t damage yourself with your own explosives. (Does not apply to grenades, survey charges, landmines, or incendiary ammo types!)

Ore Gathered

No condition damage to pickaxes.

Automatically gain calories and hydration every finishing bonus.

Hot tool: Chance to get bonus sulfur on finishing bonus.

Ability to gather in town.

Blade Kills

No condition damage to blade weapons

Turn a Salvage Sword into a Firesword (/firesword).

Barrel kills give bonus cash rewards for you and your clan. ***

Time Played

A message to players when you log on.

Instant teleportation. (/home, /tpr, /town)

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Structures Repaired

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Explosives Thrown

Leaves a happy little landmine on your body when you die. Includes homing beacon.**

Sends you a report when one of your landmines or snap traps are set off.

Your landmines and snap traps won’t get triggered when you run over them.

Snap traps automatically re-arm themselves.

Weapons Crafted

No condition damage to any weapon.

No condition damage to weapon attachments.

Bonus salvage amount from using /rec. *

Wood Gathered

No condition damage to axes.

Automatically gain calories and hydration every finishing bonus.

Hot Axe: Chance to get bonus charcoal on finishing bonus.
“Hey baby, you got a hot axe!”

Ability to gather in town.

PVP Kill Distance

No condition damage to SMG weapons.

When using SMGs, ammo of current type is taken from inventory before magazine.

Player kills give bonus distance-based cash rewards for you and your clan. ***

PVE Kill Distance

No condition damage to shotgun weapons.

When using shotguns, ammo of current type is taken from inventory before magazine.

Animal kills give bonus distance-based cash rewards for you and your clan. ***

Unlimited oxygen with scuba icon indicator.

* Recycling at monuments is always more profitable, however /rec is very convenient.

** On death, chat spits out location of your body.

*** Cash rewards are spread evenly across the clan. Small clans or solo players will see a bigger piece of the pie.

Animated GIF and videos might be good for some of the flashier perks. Will want this page to be highlight of the server.

January 7, 2018