NEWS

Updates for 5/16/2018

EffigyLTD: MAIN

Three new plugins and more. Catch up on the changes to MAIN below.

CHANGES

  1. PlayerChallenges Rewards (/pcrewards)
    • Current list of perks [here].
    • PlayerChallenges got updated and so we have more categories to play with. More to come later.
  2. Airstrike
    • Airstrikes are called in by using /airstrike with Airstrike Orders (aka research paper ). You can get paper from voting (/vote) or from Esther in the shop. I may change this again in the future to something like fuel. Will see.
  3. Dock System (not final title)
    • Wrote a plugin that allows an admin to create boat spawn points much like you would add a home. When a boat is purchased from a shop NPC, a boat is spawned at one of the spawn points.
    • I also took the opportunity to mod the boat as well. Purchased boats will already have fuel, be faster and can do some other tricks.
    • Turbo mode. Hold down right-click to engage turbo mode. While in turbo your boat will burn more fuel so keep it topped up. Coming out of turbo requires some finesse so that you don’t flip it over.
    • Flip! Did you pop a wheelie in your boat and now you are staring at the fish below? Simply use¬†/flip.
    • Trolling speed. Hold down left-click to apply a gentle forward force on your craft. Great for when you are pulling up to your dock or trying to sneak up on somebody.
    • Turn on a dime. Hold down left-click while turning to perform a sharp turn. Fun and great for tricks.
    • At some point I’d like to allow players to save docks and spawn in their own boats.
  4. Furnaces:
    • A new dev took over the QuickSmelt plugin. As a result, the config changed drastically. Furnaces will feel different going forward. They are set to be 5x. We can change this but I’d like to get some feedback first.
  5. Mining Quarries
    • Added quarry back to the shop. First one is still free via /kit. They won’t be cheap, but at least it wont be super devastating to lose, and adds some more value to cash.
  6. Pumpjacks
    • Created custom plugin to handle deployment and removal of pumpjacks. Players can deploy and remove pumpjacks they own on their own. Plugin automatically checks for certain conditions in order to enforce the rules.
    • Use /pj or /pumpjack while in game. The Server manual has been updated as well.
    • The donator page has been updated with the new information. Click for more information.
  7. Website
  8. Skins
    • Developed our own skins plugin called SkinID. It’ll be a tiny bit more complicated to use initially, but will offer a ton of options for you guys and will be easier on the server. It will also have AutoSkinning! Read all about it here.
    • We are also working on completely redoing the /skin box default skins. This plugin is nice as it gives a simple to use static skin list without the need for websites. Tofu Ninja, egg, Mortal Karter and myself have been busy getting the list ready and many of the skins have already made it into the plugin.
    • Retired the PlayerSkins plugin for now. Too resource intensive and it was interfering with backups.
  9. Town Version 5.0
    • Town will now be in this static location going forward. This will allow for quicker setup and more frequent map changes.
    • Town had some fairly major renovations done.
    • Biscuit created a plugin to add a “lighthouse” to town.
    • Town now has a dock system and a new NPC along with it. Talk to the NPC to purchase a buffed boat that is preloaded with fuel and other features.
    • Over time you’ll notice our NPCs acquiring some custom outfits and more personality.

EffigyLTD: Vanilla

This server exists now. No plugins aside from chat colors, /help, welcome message, /players, a few admin tools. There are no donor perks. If you want to donate to the Moving Animal Fund, click here.

Thanks for reading!

Updates for 4/19/2018

EffigyLTD: MAIN

Catch up on the changes to MAIN below.

CHANGES

  1. PlayerChallenges Rewards (/pcrewards)
    • Current list of perks [here].
  2. Crafting
    • All crafting is now instant.
    • Admins will no longer refund any item lost due to server restart. Rust doesn’t gracefully save everything when you reboot the server. If you want that to change, start bugging them.
    • Removed the CraftQueueSaver plugin as it never really worked.
  3. Description
    • Updated server description.
  4. Max Slots
    • Reduced max server slots to 50. I may reduce it further. We still have the same amount of resources at our disposal. I’ve explained why in Discord. ūüėČ
  5.  NoWoundedSuicide
    • Wrote plugin to block kill commands while a player is in the wounded state. This may be a tiny annoyance for the wounded person, but this was necessary to prevent exploiting PlayerChallenges.
    • Commands: kill, suicide.
  6. QuarryLimit
    • Wrote a plugin to enforce quarry rules.
    • How it works: Place a quarry. It checks to see if you already have one on the server. If you do, it’ll destroy the one you just placed, and immediately refund. If your quarry is destroyed or you /remove it, you can place a new one down so long as you find one. It blocks turning on a quarry you do not own, but will support clans. When you use /ql, it will display some helpful stats like location, HP and status. There is tracking for my end. Rules and help are built into the plugin. While it isn’t enabled, I have a config option available for me to block fuel access on quarries you don’t own. Server static quarries don’t count in any of this. I believe I’ve worked out all the kinks with pumpjacks.
    • To do: I have a list of things I want to do such as allow you to find clan quarry locations, allow me to delete specific quarries remotely, allow me to remotely change the limits and a few other bs things that don’t really matter.
    • Commands: /ql or /quarrylimit. /ql <rules|help>
  7. Steam Group

FIXES & KNOWN ISSUES

  1. RideableHorses
    • Dev fixed the plugin. Re-enabled it.
  2. Misc
    • Did some code cleanup on some plugins. Too much to list.
    • Put out lots of fires. There are a few plugins that still need an update and I’ll fix as they come out.

EffigyLTD: WeekendRust

Catch up on the changes to WeekendRust below.

CHANGES

  1. AlphaLoot
    • Plugin added. Our current setup is exactly what we have on the main server. I want to see how things go before I make changes.
    • Added High External Stone Walls to table.
  2. BetterChat
    • Plugin added. I am pretty happy with the config on main so I copied it over.
  3. Clans
    • Plugin added. Duo for now, though I may change this to trio without announcing anything. You may clan ally with 1 other clan. I haven’t added any of the share stuff yet.
  4. FancyDrop
    • Plugin added. This means random drops here and there and other customizations to encourage PVP.
  5. NoWoundedSuicide
    • Added. See above.
  6. Steam Group
    • See above.

FIXES & KNOWN ISSUES

  1. Nothing to report.
    • N/A

Thanks for reading!

Updates for 04/07/2018

EffigyLTD: MAIN

Spring is here! Spent a ton of time making changes, revamping, polishing, and clearing out the cobwebs. Read about this and more below.

CHANGES

  1. PlayerChallenges Rewards (/pcrewards)
    • Current list of perks [here].
    • The ammo perk now has a chance to occur (down from guaranteed).
    • Started building the player-facing information part of the plugin. Made some good progress but this isn’t its final form. For now, when you gain a perk you will be informed. You can all call up information by using¬†/pcrinfo. Later, I’ll add cooldowns and so on.
    • Note: Don’t trade kills or use other means to exploit the leaderboard. Totally ruins the spirit of the thing.
  2. AIRSTRIKES
    • Removed laptop cost. Strikes now costs Research Paper. You can get these from voting, though I might change the cost to something else like low grade. The point of changing the cost was to leave people’s laptops for turrets. Use /vote¬†for more info.
  3. DONATOR
    • Created a new group called ‘Founder’. Think of it as permanent VIP05 with a few differences.
    • Each group now has a corresponding daily kit. If you are a part of multiple groups, you will have multiple kits.
    • Colored names have been re-worked. Each group will have its own color.
    • Removed¬†/callheli . Helis will now be sent to the caller’s location. This is still a very useful perk. Calling heli on a target was long overdue to be removed due to how easy it made finding an enemy’s base. Donator perks have thus changed a bit.
    • SignArtist perk includes /sil and now¬†/silt. The /silt command allows you to upload text to a sign. For example, use¬†/silt “go away” on a sign near your base to positively repel would-be raiders.
    • The donator page has been completely redone.
  4. HELI
    • Raised HP of gibs from 1 to 500. Gibs can be harvested after 480 seconds. Crates unlock after a short period of time. I don’t want to be annoying, this change is to try to add some counter-play to heli farm. We can play with numbers and see how it goes!
  5. Kits
    • Huge revamp to all the daily kits.
    • Re: Weapons. Kits won’t give weapons anymore. Cooldowns at shop have been reduced. Get crafting.
    • Re: Armor. Kits won’t give armor anymore. Craft it!
  6. LoadingMessages
    • Added some extra loading messages. Should help the new players.
  7. NTeleportation
    • Revamped the teleport times and max homes for all groups.
  8. PICKLE GOBLINS
    • Minigame. I’ll be developing this more.
    • Shoot a zombie. Eat pickles.
  9. PilotEject
    • Added PilotEject plugin. Periodically a Heli will malfunction and crash. You can kill the pilot for loot and there’ll be some crates as well.
  10. PMAdmin
    • Created a tiny plugin that allows me to PM players from the console or a player and vice versa. This was a QoL improvement for me.
    • General support requests should be made in the #support channel on Discord. For things that actually need an Admin, you can use /message.
  11. PreferredEnvironment (/myweather)
    • Dev added console commands. Nice for keybinds!
  12. RemoverTool (/remove)
    • Using the remove tool on a box should no longer be possible while the box has items in it. This is just a safety net. We aren’t responsible for lost goods.
  13. Suicide (/kill, /suicide, kill, suicide)
    • Suicide is blocked while you are in a wounded state. This is to prevent people not allowing others to take credit for kills. Should help even out¬†the leaderboard.
  14. SHOP (/town)
    • Shop items that used to have a 24 hr cooldown have had their cooldowns reduced to 12 hrs. This mostly affected guns.
  15. WEBSITE
    • Updated the connection guide for Main. Needs a few images. [LINK]
    • Updated the donator page for main. [LINK]
  16. WELCOME MESSAGE
    • Created a welcome message.
    • Welcome message will include info such the /help command, the wipe schedule as well as links to our website and Discord. I’m going to try to rely less on the AutoMsg’s I sometimes use from the console.

FIXES & KNOWN ISSUES

  1. ANIMALS
    • Made some changes to the animal AI to help with a few things.
  2. AntiNoobRaid
    • Disabled plugin. I worked with dev on this and still get crippling lag. I may take another poke at this later.
    • Disabled Playtime Tracker plugin.
  3. LOOT
    • Various signs were missing from loot table. Fixed.
  4. SKINS
    • Rust pushed an update on Thursday to try and fix skins again.

EffigyLTD: WeekendRust

Catch up on the changes to WeekendRust below.

CHANGES

  1. FURNACES
    • Upped efficiency so that more charcoal is produced.
    • Sped up smelting due to popular request.
    • I may make other changes that are in keeping with a short wipe. Keep the feedback incoming. We have the option to InstaSmelt.
  2. HELP MENU (/help)
    • Created a basic help menu.
    • Plugin count will be low so I should be able to cover it all without referring players to the website.
    • The main server will have a version of this.
  3. Kits (/kit)
    • Added consumables kit.
  4. PICKLE GOBLINS
    • Shoot a zombie. Eat pickles.
  5. PilotEject
    • Added PilotEject plugin.
  6. PMAdmin
    • Copied from MAIN.
  7. RADIATION
    • Played a bit with radiation in Visual Studio. I like radiation but wanted to nerf it a bit to speed things up.
    • We have lots of options when it comes to radiation. We could make it so that pills aren’t as punishing. We could make eating corn cure rads. We could make radioactive grenades, ammo, etc.
    • Donator perk: Added a tiny buff to the radiation nerf.
  8. RemoverTool (/remove)
    • Updated config to match MAIN.
  9. WEBSITE
    • Started migrating content from the WeekendRust site to the main site.
  10. WELCOME MESSAGE
    • Copied & customized welcome message from MAIN.

FIXES & KNOWN ISSUES

  1. Kits (/kit)
    • Set up something to automatically reset kit data on wipe.

Thanks for reading!

Updates for 03/22/2018

Big news! New server! Please read on…

Created a new server called WeekendRust. Our servers will show up as:

  • EffigyLTD: MAIN
  • EffigyLTD: WeekendRust

So, what’s this all about?

WeekendRust will have a faster, pick-up-and-go pace that will cater to PVP and raiding on a short wipe cycle. The focus here is PVP and raiding with not too much grind.¬†WeRu (haha) won’t have a ton of mods. No town, no zones, no shop, no shenanigans, no /pc, no vault, and so on. We may have a very light version of PC, but we’ll see. We will have some nice choice plugins though such as kits, stacksize, gather, alphaloot, instant craft, info panel, etc. If there’s something we can’t live without, we’ll add it. Simplicity is important though. So far, the wipes have been as simple as rebooting. I can pick a new map every time because of the ease of setup. The wipe schedule will be Thursdays and Mondays. This will help with entity count but also help with the primary goal. Things are pretty basic right now til funding starts to roll in (P.S. if you are already donor I’ll do what I can to sync vip across servers). If the config doesn’t match the pace we want to see, we’ll adjust.

Connect info is here

EffigyLTD MAIN will keep on being our heavily-modded, progression-based, 2-week wipe setup that we all love. I have a ton of things I still want to do and I will be focused on that. On MAIN, we have people who pop on to ask when wipe is and then we never see them again and others who get burnt out from the “grind”. Having a fast-paced server to point them to would keep those people around. The flipside as well is that the people on the fast-paced server might want to check out the main server, growing our community in the process.

That’s basically it for now. I will be making changes to the site, Discord and the servers in order to add some cohesion and polish. In order to free up more of my time, I’ll be recruiting one or two people to act as filters for some of the requests I get. Be assured that abuse-free Rust continues to be very important to me.

In other news…

Changes

  1. PlayerChallengesRewards:
    – Current list of perks [here].
  2. Animals: Made it so horses don’t move. Will help with lag a tiny bit but the main reason for this was so that rideable horses worked better. Plugin dev said he’d make this a feature of the plugin.
  3. Discord: Added a #salt channel. I will allow trash-talk in this channel. If this ends up being a bad idea, I will remove the channel.
  4. Dynopocalypse: Created a new plugin that starts a fun little event. See /donate for more info.
  5. Donate: Added a few donator options for fun and to test the waters. One of them you’ll notice is the blade kills perk, minus the title. I’ll probably swap a few things like this in or out over time.
  6. Kits: Removed some of the rarely used kits. Added kits UI. You can still use the commands.
  7. Support: Created a new support role and #support channel on Discord. There will be a bit of a barrier to entry when it comes to getting support from me directly. I enjoy helping but there’s no reason I should be the bottleneck to you figuring out how to summon a car, for instance. I volunteered Quentin & Bunny since they are already chat mods. Acidics you’ll notice in the role. I don’t mind adding others, but I am extremely selective. Good knowledge of the server plugins is a must. By the way, anybody can answer questions in the #support thread.
  8. Weather: Added plugin that gives you control over your own personal weather. Feel like having a foggy morning or perhaps a rainy afternoon? Your settings do not affect others on the server. This is a donator perk. Added info to donator page and server manual.
    Commands:
    /myweather <rain/fog/wind/clouds> <0.01.0> (or /myweather disable)

Fixes & Known Issues

  1. Animals: Some players have reported invisible animals. I let the dev know but he doesn’t seem to think the issue is with the plugin. Try making a foundation and jumping on top.
  2. AntiNoobRaid: Has some ongoing lag issues. I have kept it disabled and only enabled it for testing. Been trying to work with the dev to fix this permanently. Will keep ya posted.
  3. Skins: People keep bugging me about skins. Continues to be an issue that Facepunch continues to work on. There have been a few mandatory fixes this last month for skins.. hopefully they fixed it this time.

That’s all. Sorry for the novel. Thanks for reading.

Updates for 03/15/2018

New plugins to go over as well as some other news. He’s an accumulation of everything that has changed over the last wipe.

Changes

  1. PlayerChallengesRewards:
    – Current list of perks [here].
    – Added “hot tool” style perk for plants gathered.
    – Added animal kills give you and your clan bonus cash.
    – Added barrel kills give you and your clan bonus cash.
    – Added animal kills give you and your clan distance-based bonus cash.
    – Added player kills give you and your clan distance-based bonus cash.
    – The above cash rewards are spread evenly across the clan. Small clans or solo players will see a bigger piece of the pie.
    – Added SPAS to shotgun list so it can receive perks.
    – Added basic info message for when you gain a title. Will flesh this out much more later.
    – We are getting closer to being done with the initial perk setup. If you check the perk list page, you will see what I mean. Once I’m done with the first round of perks, I’ll clean up the code and start adding more messaging in the game.
  2. AntiNoobRaid: This plugin got some much needed improvements. The plugin now supports clans. This means that if you are raiding, you will remove protection for your entire clan. This is to further prevent exploiting. You can now use /removenoob to manually remove your noob status.
  3. Clans-REBORN: Our previous clans plugin has been replaced. You can now kick offline members. The biggest perk is that this plugin doesn’t rely on Rust:IO. Use /clan help¬†in-game for a list of the commands.¬†Thanks Tofu Ninja for donating this plugin.
  4. AlphaLoot: Created a SPAS-12 crate for the heli & bradley loot tables.
  5. Rewards: Added custom code so that cash is given for zombie kills.
  6. Town Sleepers: Built a plugin that automatically purges town sleepers on a timer. Previously this was done manually and with some inconsistency. Version 1 of this does a certain amount of damage to players on a timer. In the future I may revisit this idea and come at it from another approach. You could be unlucky and log off with a small amount of HP and hit the timer or you could get lucky and have server reboot reset the timer. Those are just the chances you take for now. Fair warning.

Fixes & Known Issues

  1. Heli: Please report any anomalies with the heli.
  2. AntiNoobRaid: Worked with dev to figure out issue that was causing lag. Incendiary rockets will not be refunded.

Updates for 03/01/2018

Wipe day. How about sending some Day 1 base builds my way for Twitter? PM on Discord or send them @EffigyLTD. Thanks!

He’s an accumulation of everything that has changed over the last wipe.

Changes

  1. PlayerChallengesRewards:
    – Current list of perks [here].
    – Added own explosives won’t damage self perk. Excludes certain explosives.
    – Added bolt does bonus damage vs Cars & Turrets perk.
    – Added no condition damage to attachments perk.
    – Added no condition damage to SMGs perk.
    – Added no condition damage to Shotguns perk.
    – Added when using x, ammo of current type is taken from inventory before magazine. If this one ends up being too OP, we can adjust or partially remove.
    – Added framework for clan reward type. Example, if player with most animal kills takes out a boar then the player + clan members each get some cash. Haven’t implemented this yet but expect it soon.
  2. AlphaLoot:
    – Improved heli loot tables with BunnyRapist. Thanks.
    – Will eventually look at Bradley, airdrops, etc.
  3. AntiNoobRaid: I am on the fence with this plugin. I don’t have the resources to police raid towers or other exploits or the desire to deal with drama every day. I’ve reintroduced it after having it down for a day. Protection is 8 hours of playtime. If the person isn’t on for 2 days, they lose noob status permanently. Dev said they would try to add clan support so that if a clan member raids, every clan member loses noob protection. No ETA. This plugin isn’t perfect and there is always going to be a way to exploit (obviously not allowed).

    Real talk. The whole point is to retain the new guys. I’ve noticed that new players tend to stick around if they are able to at least get started and aren’t dumped on every day. Doc put it perfectly “your job is easy. you just play. others have to figure out how to grow the population.” It is a team effort. I appreciate some not going too hard early in the wipe and who are on board. If you have any ideas for growing player base more let me know. If it involves imposing limits or changing gameplay (like antiofflineraid, other protections) then you are going to talk to each other first in order to get a consensus. I have other plans to help us grow as well, it just takes time to do.

  4. BetterWarps: Added plugin thanks to Connor. The /shop command will no longer be used for fast travel. Instead, you’ll use /warp. /warp list for a list of warps and then /warp to <name> or /warp to #. RaidBlock and all that should work with it. Should make for quicker setup on wipe as the current system was a pain to do every time.
  5. Cars: Made cars take more damage. You should be able to destroy one with a clip or two.
  6. DeathCoords: Wrote a tiny plugin so that the game will now try to tell you the coord and grid of the spot you died.
  7. InfoPanel: Updated this thing to give more useful information.
  8. Keybinds: Added /bindhelp command.
  9. KillNapalm: Removed this for now. Too many noobs buying by accident and will open up opportunities to counter. You can use buckets of water to remove fire, by the way.
  10. Rules:
    – Added rule regarding alternate accounts. TL;DR not allowed.
    – Added a few other rules. No Doxing!
  11. RustIO: Added /rustio command so players can get the link.
  12. ServerManual: Updated the manual. Should mostly be up to date.
  13. Suicide: Added /kill command for convenience.

Fixes & Known Issues

  1. Heli Bug: Sometimes when you shoot at the heli when it is dying, the health will reset and cause the thing to fly all weird. This happens in vanilla Rust as well and Facepunch knows about this. This wipe, we’ve been using a bandaid fix I snuck in. The HeliControl plugin dev has implemented a better workaround for this and so far it seems like it’s going to do the trick. Will continue to monitor.
  2. Rocket Launcher: Fixed an issue with magazine size.
  3. Skins/Images: Still semi broken. This is an issue in vanilla Rust as well and ultimately will need to be patched by Facepunch. The Oxide team and some of the plugin devs have been trying to work around the issue, but it has seen mixed results.

Updates for 02/10/2018

AlphaLoot, AntiNoobRaid, a referral system, forums, kits and more…

Not going to write a huge long thing.. just want to say thanks for the last year. I’ve really enjoyed myself due to the new skills I’ve learned, the people I’ve met, the laughs, etc. Especially thankful for the people who support the server and keep coming back every wipe (even when there’s only like 2 people on). Thanks for all the great suggestions as well. I don’t think I’ve let up since I’ve started, and I still have lots planned. Hope to keep you all around for as long as Rust is fun for you.

Back to our 2 week wipe schedule this Thursday!

Changes

  1. PlayerChallengesRewards:
    – Current list of perks [here].
    – Own explosives won’t damage self perk. Excludes certain explosives.
  2. AlphaLoot: We purchased this premium mod for editing loot tables. A lot more control and rarities that actually seem to work. The best thing is this plugin works amazing with the airdrop plugin. Loot for every container has been affected. Feedback has been very positive so far. Going forward, if you want to suggest some changes please provide specifics (which item, how much, what range, what containers, etc).
  3. Airdrops (alphaloot continued): Loot is handled by AlphaLoot now. Previously, crates weren’t being filled by the correct amount of items. I spent some time troubleshooting this, but in the end decided to swap loot plugins. Some of the details..
    – Airdrops spawn full and always contain some scrap.
    – The loot on the table takes rarity into consideration.
    – SupplySignals gives 1 crate while airfield/random/massdrop give more. The /shop event for example can drop up to 4 crates. Things should feel more rewarding, so maybe people will go searching for random drops more and even risk some PVP for the lucrative airfield drops.
    – Added a daily massdrop.
  4. AntiNoobRaid: Added plugin to give new players a bit of breathing room when they join the server. You can shoot a base or do /checknew to see if the base is still noob blocked. The player is no longer protected once they’ve acquired enough playtime or they themselves use an explosive. Might suck a bit in the short term, but just remember that we need to grow.
  5. Forum: Created a forum. To use, you must log in. Feel free to join in and introduce yourself, drop suggestions, link to some build videos, etc.
  6. Kits:
    – Got rid of kit Recycler. Just use /rec or monument.
    – Got rid of kit Torch. Just use /togglenoggin
    – Added Workbench 1 and a few other things to kit starter.
    – Added kit Scrap.
  7. Referrals: /refer <playername>. This can only be done once and is meant to help recruit players to the server. At this time the reward is cash.

Fixes & Known Issues

  1. Skins/Images: There’s quite a few plugins right now that use skins or images that are messed up. /sil, /skins, /skin shop, lustymap, and more. I’ll keep checking in on the situation but in the short term some of the plugins we use may or may not work. The version of PlayerSkins I tested last Saturday morning seemed to address the issue but a side effect was that it started to eat all the RAM and crashed the server twice. This was reported by every other server owner as well. The newest version released on Tuesday intermittently.
  2. Edited plugins: A couple plugin devs took suggestions I had or fixed their plugin which means less edited mods to maintain. Woot!
  3. RaidBlock: Plugin now works properly.

Updates for 02/03/2018

This is a 1-week wipe. On the 8th, Facepunch is wiping the map on us again as well as Blueprints. Next week will also be a 1-week wipe in order to get us back on track with the 2-week wipe schedule. 

Changes

  1. PlayerChallengesRewards:
    – Current list of perks [here].
    – /pcrewards command added.
    – Added /erect perk to most heals.
    – Added bonus damage to animals & zombies perk.
  2. Blueprints: Since BPs are being wiped on the 8th, decided to give everybody all of them.
  3. Removal Tool: Cost removed but /remove will no longer refund resources. It will continue to refund items though.
  4. Supply Drops: Improved loot. Some low quality annoying items were being rolled twice.

Fixes & Known Issues

  1. Skins: Rust changed something with the way Workshop skins load [see devblog 194]. This made it seem like some skins would just load forever. Seems to be working now for me. Doubt it is something that can be fixed with a plugin, but will keep an eye on it. More of a known issue at this point.
  2. Skins: There is an additional issue occurring with some categories like Eoka and more. Working on it!

Updates for 01/31/2018

Set up a server YouTube, Facebook, Instagram, Twitter and email. If you want to submit images for retweet, hit me up. Long term I’d like to gain more visibility and ultimately more players. For the YouTube channel, I’d at the very least like to make short guides that we can embed on the website. If anybody captures some video on the server and edits it down to just be cool stuff, I’d be willing to host it as well. I have plans to get a logo designed too. Even ran some ads on Facebook. Lots of things to do! PC first tho before any of the time sinks mentioned above.

Changes

  1. Dedicated Server:
  2. – Cached version of the website has been migrated over to the new server.
    – Some great progress on server and oxide update automation.
  3. Levels: The huge XP amounts caused issues with the plugin. I kept the same ratios but scaled it all down to 100 level cap.
  4. PlayerChallengesRewards:
    – Current list of perks [here].
    – Added instant-TP perk to TimeLord.
    – Added cosmetic effect for most rockets fired (SpreadFire).
    – Added no fall damage perk for most players healed.
    – Added bolt action rifle bonus damage to heli & bradley perk.
    – Added reduced damage from heli & bradley perk.
    – Added Firesword perk.
  5. RandomSpawnPoints: Paid plugin acquired. Creates hundreds of spawn points around the map that you’d spawn to instead of the few locations on a beach. The treasure plugin we’ll eventually get will use this and we might be able to use it for other stuff.
  6. Shop:
    РReduced price of levels.

Fixes & Known Issues

  1. PlayerChallenges: Implemented some bandaid fixes to stop flares from counting as an explosive and to prevent teleport to affect PVP/PVE distance kills.

Updates for 01/17/2018

Did some prep work for the next wipe. Let me tell you about quarries, loot, levels, TimeLord, and more.

Heads up about quarries:
– Quarries are purchased from Piper in town.
– Quarry output will be the same no matter where you put it.
– We’ll be doing our best to enforce a 1 per person limit. If you don’t play then your quarry goes away.. so no gifting quarries or letting others take your quarry over. You can raid quarries but not take them over for your use. You can blow them up, so if you lose access to your compound then rocket the thing from afar to reset your limit). Eventually tracking will improve so that enforcing becomes easier. I’d rather focus on how seeing how the balance plays out than dealing with enforcing so please spread the word and keep an eye out.

Changes

  1. Levels: In preparation for the wipe, XP per hit has been greatly increased. Night time XP is double that of day. I’ll adjust things after wipe based on feedback.
  2. LoadingScreen: Added new plugin. If you’ve joined, you’ve noticed it. Nifty.
  3. Mining Quarries:
    – Added ability to buy them in shop with cooldown. 1 per wipe.
    – Added EntityLimit plugin to block placing more than 1 quarry.
    – Biscuit added standard output to Old School Quarries plugin so that no matter where you place them, you’ll always get the same output.
    – Added warning message on quarry placement.
    – Will be adding all sorts of tracking to prevent abuse. May allow more later but I’d rather start off small.
    – I want to start off small with this stuff. I think having smaller amounts of quarries will make competition a little tougher. Prices might change. Maybe they’ll make it onto the loot tables.
  4. PlayerChallenges:
    РBiscuit has added playtime tracker category. Title is TimeLord. Rewards are to be determined but they will likely be good.
  5. SurveyInfo: Disabled the plugin as it no longer serves a purpose.

Fixes & Known Issues

  1. Loot: The plugin was more or less set up correctly and was spawning the correct items, but the amounts being delivered weren’t correct. Anything I put in wasn’t giving the expected results. As it turned out, dev made a mistake and Biscuit fixed it. Barrel, crate, supply drops, etc should be better. Will be subject to change later but it is nice to know that at least the numbers we put it will actually register now.